The Pokémon TCG HGSS-on Metagame Analysis for Dummies Summary and Giveaway: Machamp

You may find yourself a bit puzzled by the title of this  TCG article. You may be thinking, “Who you callin' a dummy foo?” There will be answers all in good time my smart friend. What you are really interested in is the word, “giveaway”. Yes there will be a, “giveaway”. No catch, but again, all in good time. For now I will GIVE YOU... MACHAMP!!!! But first and foremost, in writing this article and in future articles I am assuming you have read the rulebook and or understand the rules to the Pokémon Trading Gard Game. If not, you can read up at http://www.pokemon.com/us/trading-cards/how-to-play/rulebook/ .

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AOTW: No Guard

Hey there, trainers and trainerettes! Thanks for showing back up to your weekly Abilities class. As the resident Move Maniac Aaron Spriggs will gladly tell you (and likely shout from the rooftops), powerhouse moves are great, but if you can’t hit your target, all of the base damage in the world doesn’t mean jack-squat. Some people try to negate low-accuracy issues with items like the Wide Lens, or else moves like Lock-On or Hone Claws. Well, I’m here to tell you that there’s a way to bypass the need for such things with, what else? Another Ability! No stopping me now- this is Ability of the Week: No Guard!

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