Hey guys, Kenny here. I'm still not feeling my best, but I figured that I'd still do my duty and write a MOTW article (especially since I didn't write one last week). This week's move... Simple Beam! Kind of a weird move, huh? Anyway, let's get down to business.
Simple Beam is a Normal-Type status-inducing move with 100% accuracy, and 15 PP (which can be maxed out to 24). When used, the target of the attack has their Ability temporarily changed to the "Simple" Ability. A Pokémon with the "Simple" Ability is doubly affected by any stat change. This means that, for example, the move Harden would increase the user's Defense by 2 stages rather than 1, if that same Pokémon were to have the "Simple" Ability.
How can this be put to use? Can it even be put to use at all? Well, of course it can! In Double Battles, you can attack your own Pokémon, right? Say one of your Pokémon were to know Simple Beam, and another Curse and Gyro Ball. By using Simple Beam on your Curse / Gyro Ball Pokémon, you could set up for a killer combo in one turn! That's twice the Attack and Defense boost, and twice the Speed loss. You could also just use it to get rid of an opponent's unwanted Ability. While there aren't a ton of uses for this move, Simple Beam is definitely more than just a throw-away move. Next time you're looking for a unique way to spice up a battle, give this move a try!