Z-Moves are a new element that has been introduced into the Pokémon battles in Pokémon Sun and Pokémon Moon. Z-Moves are powerful moves that can only be used once during battle. The explosive force of a Z-Move is the result of both the Trainer and Pokémon releasing their full power together when their wishes resonate with each other. All Pokémon are capable of using Z-Moves in battle.
To use Z-Moves, two key items are required: a Z-Ring and a Z-Crystal. The Z-Ring fits on a Trainer’s arm, and Z-Crystals are set into it. If a Pokémon holds the same variety of Z-Crystal as its Trainer, the two will be able to resonate with one another.
TOMY International will be releasing the Z-Ring for sale at participating retailers. When a player uses a Z-Move in Pokémon Sun or Pokémon Moon, their real-life Z-Ring will light up, vibrate, and play sounds to go along with the video and sounds in the game.
Alola Region and Trials
Pokémon Sun and Pokémon Moon take place on an archipelago of tropical islands—four nature-filled islands and one man-made island. The Alola region is known as a resort area that attracts tourists from all over the world.
Alola is surrounded by the sea and has a diverse ecology made up of Pokémon that are native to the region along with Pokémon that have more recently arrived in Alola from other regions. In Alola, humans and Pokémon coexist in a very close relationship and a culture has developed that is different from that in other regions.
One aspect of the unique Alola culture is the island challenge, an adventurous rite that involves traveling through each of the four islands. This event helps young people grow into better Pokémon Trainers. As the main character of Pokémon Sun and Pokémon Moon, each player is destined to attempt this island challenge. To complete the island challenge, young trial-goers must overcome the trials on each of the four islands. These trials are not limited to battling with Pokémon. They take a variety of forms including finding items or completing tests of knowledge.
At the end of each trial, a mighty Pokémon known as a Totem Pokémon will be waiting. A Totem Pokémon is much larger than others of its species, and its body is enveloped in a special aura. When Totem Pokémon battle, they summon ally Pokémon to join them. With the support of these allies, the Totem Pokémon become more powerful. Pokémon other than Totem Pokémon sometimes also call on allies to aid them.
The final trial on each island is called the grand trial where Pokémon battle against the kahuna who leads that island. If a trial-goer succeeds in clearing this grand trial, they will be publicly recognized as having cleared all of the island’s trials and can move on to the next island.
Each trial has a captain whose role is to provide guidance to trial-goers. All of the captains are Trainers who undertook trials in their own island challenge several years earlier.
Lana is a captain who is an expert with Water-type Pokémon. She is dedicated to her family and is a reliable older sister who watches over her younger sisters. Captain Mallow is an expert with Grass-type Pokémon. She loves cooking, but it seems that sometimes her taste is a bit particular. Specializing in Electric-type Pokémon, Captain Sophocles is good with mechanics and has invented various machines. Captain Kiawe’s expertise is in Fire-type Pokémon, and together with his Marowak, he studies the traditional dances that have been passed down in the Alola region.
Each of Alola’s four islands has a leader, called the island kahuna, who governs the island. Kahunas are chosen by the Pokémon known as guardian deities, which are also found on each island. Hala is the kahuna of Melemele Island, where the main character has just moved to, and he is also the rival character Hau’s grandfather. Hala’s skill is renowned in the Alola region. He gives the player their first partner Pokémon and expects great things from them.
In the Alola region, certain Pokémon help people reach places that are not accessible using human strength alone. This practice, known as Poké Ride, is typical of the culture of the Alola region, where humans and Pokémon are closely bound together. These Pokémon do not join the player’s team, but they can be called upon anytime for help.