Hey guys, I'm finally back! Sorry for the lack of MotW articles, but my summer's been kinda hectic. Enough about me tho', let's get to the stuff you're really here for; this week's move is Heal Bell! Woo-hoo, super-exciting, right?
Heal Bell is a Normal-Type Status-Category move with 5 PP (Max 8). Heal Bell removes any of the major status conditions (Burn, Freeze, Paralyze, Poison, and Sleep) from the user. In Double and Triple Battles, it also removes any major status ailment that any of the user's allies may have.
That's pretty much it for the move, so here's something interesting I found out. In Generations III and IV, Heal Bell did not affect any ally with the Soundproof Ability. It makes sense, seeing as how the "soothing chiming of the bell" is what's supposed to be healing factor. In Generation V however, they removed this, thus allowing Soundproof allies to benefit from it. Kinda neat, huh?
Well, that's it for this edition of Move of the Week. Until next time, stay strong Trainers!