Something to Think About ,
What could be so terrible that you would have to hide yourself away from the world and live quietly in peace and solitude? Separate from your friends and colleagues, the memories of what you experienced too terrible but they will not let you be. Just seeing your friends makes you relive the experiences. It becomes too much to take, you retreat to the Guidance Chamber and just think.
You want what is right. After all, you’re one of the Swords of Justice, right? You were living your life in the forest, among the other Pokémon. The world has a way of making itself known, though. People fight, and they bring their fight to you. You wanted nothing of it but they lit the Moor of Icirrus on fire. You saw children separated from their parents. You and your closest friends, Virizion and Terrakion, led the other Pokémon out of the woods. You cannot forget the destruction you saw that was caused by the humans. You had to retreat.
Think about the different arrangement of the trio between the original Black and White and Black 2 and White 2. In the first version, each one is hidden away from the world and from each other. In the sequel, they are out and seeking you, the hero. Did you think about their choice to separate from each other? Cobalion to hide in Guidance Chamber, Virizion to ponder in Rumination Field, and Terrakion to wait in the Trial Chamber?
Something else to think about. In the first Black and White you have to seek out the trio. In the end you defeat the champion but . . . no one really acknowledges you as the champion in the post game. In the sequel the trio seek you out and after you defeat the champion all the people know it. What did it take to draw the trio out? What work did the original protagonist have to do to convince them that people had changed and the world was safe for Pokémon? That they could leave their memories of past horrors behind? What was so special about the protagonist of BW2 that he stood out as the real champion? Where did the protagonist of BW go?
Cobalion is the leader of the Swords of Justice (I know some refer to them as the Musketeer Trio but I have heard the word “Musketeer” mispronounced so many times by a lazy tongue it grates my spine to even think about it). He has a heart of steel. He is weak to fire, immune to poison. Dark-type moves make him stronger. Let’s go!
In the matter of typing, Cobalion is Steel and Fighting-type. Lucario is the only Pokémon who has the same typing but Cobalion’s base stat totals are higher. Cobalion’s highest base stat is Defense at 129 and Speed is next at 108. HP is at 91 while Attack and Special Attack are tied at 90. Special Defense is the lowest base stat at 72. This base stat total matches the other members of the Swords with Terrakion maxing out on Attack and Virizion focusing on Special Defense. I would suggest getting Cobalion with a strong IV in Defense and then mine that with a Lonely nature that will increase the Attack stat. Cobalion with a Lonely nature, who would have thought? EV train for Attack and Defense with a little extra to boost Speed. Cobalion does not have a lot of access to special attacks so don’t waste your energy there.
Without having to preface at all, make certain Cobalion knows Swords Dance. It is the status move that will boost his attack by two stages. It is a must have – you can toss it out while everyone else is using Protect turn one. Close Combat will be another absolute choice – Cobalion has Defense as his highest base stat, here is another opportunity to mine that for knock outs. Remember, Close Combat gets STAB on Cobalion so has a base power of 180. Harsh. Sacred Sword will be fine as a second Fighting-type move – bonus is that it ignores any Defense stat boosts that the target may have benefitted from before getting hit. Metal Burst is tempting as a Steel-type revenge oriented move but I don’t think Cobalion is sufficiently pokey to take advantage of it. Instead, I’d say go for Iron Head – bonus is a 30% chance to cause a flinch.
If you do go for Iron Head, have Cobalion grab a King’s Rock – even more chances to cause a flinch! I don’t think Cobalion really needs a gem boost, I mean, if you want to go crazy have him hold a Fighting Gem and basically cause your opponents to just explode. Cobalion can also nibble on an Occa Berry to reduce the power of super effective Fire-type moves. I mean, at least once.
Don’t forget to always pair Cobalion with a Whimsicott that knows Beat Up (just an aside for a moment – for Whimsicott to know Beat Up you have to employ chain breeding and we know how many people really do that – dude, that Whimsicott is just a fake). Those gentle love taps Whimsicott will be dealing Cobalion will just invoke his Justified ability and make his Attack stat more and more powerful.
Cobalion EX is one of the cards people have been bustling about in the new Plasma Storm expansion (previous versions of Cobalion, while pretty, have sufficient value to just be tossed on Kidd Starck’s dashboard). One metal energy and you can do 30 damage plus force your opponent to discard a special energy (which is nice, like an Enhanced Hammer, but you can do it over and over again). Two metal energy and a colorless and you can deal a flat 100 damage (no consideration for weakness or resistance). You have two options for pairing Cobalion EX with a Klinklang. You could pair it with a Black and White base set Klinklang which will allow you to circulate Metal energy over to Cobalion and hopefully hasten your ability to use Steel Bullet dealing 100 damage. There is also a Team Plasma Klinklang in the Plasma Storm set. This buddy’s ability turns your Cobalion into the equivalent of a Dragons Exalted Sigilyph – he won’t take any damage from EXs. In the current EX heavy format this remains a formidable advantage and Cobalion EX’s attack and HP are much higher than Sigilyphs.
That dude Cobalion, he’s been through some hard times. Give him a chance and he may show you an unexpected surprise or two.
Written by William
Proofed by Jared